R-Chain is a combination of many types of game mechanics, involving audio analysis to procedurally generate
bullet patterns that the player can proceed to detonate and cause chain reactions with. The goal of the game
is to maximize score by creating massive chain reactions and making full use of every multiplier bonus and
boss rewards that occur. Every level is generated in real-time in accordance to the frequency spectrum and length
of the chosen song to play. Play using your own music to discover interesting surprises and behaviors! This game was a single semester experiment in Unity.
My Roles: All Development (Programmer, Designer, Artist, Composer)