I wanted to work on a unique, fun FPS game, and Redemption was the result of a year's worth of team work between multiple programmers and artists.
Redemption is a game where you fend off an invasive goo creature that continually expands over terrain. You have multiple weapons available at your disposal, such as
a gun that shoots mini-turrets or an orbital laser cannon. Emphasis was put on co-op play, and there are a bunch of levels to try out
with two players on a local lan network. Visit the main site for more information and the download link.
My Roles: Special Effects Programmer, Gameplay Programmer, In-Game Tools Programmer, Game Designer, Art Director, Composer
My accomplishments on this project:
Created an in-game level editor complete with block placement patterns, color picking, block type selection, deletion, undo/ redo, load/ save, and a live test mode (this did not make the final release for public usage, but allowed for easy level creation from developers)
Wrote a particle system with features for mixing billboard sprites and world-positioned quads, rotation effects around an axis, and the ability to be added to any object
Worked on gun weapons with interesting behaviors and visuals, such as dramatic orbital lasers and scanning turrets
Designed particle effects, drew concept art, helped artists on the team to import their models into the game, and continually iterated over many game concepts during each milestone
Composed 6 total music tracks over the project lifespan